Undead In AD&D By: Larry Hamilton I was reading up on the various undead in the Monster Manual, and noted which ones in their descriptions specifically mentioned throwing holy water on them would hurt them."YAR to "The End of the OSR" By: EOTB It's a game of chicken when the DM is the crazy one Melan's post discussing the end of the OSR, and Anthony Huso's response, offered a chance to have -if for a small moment shared by only a few people - that sort of chained conversation that kicked the whole mess off and running.
I say "mess" with mixed feelings ranging from fondness to good riddance...(click above for more!)
Extraordinary Delving and Cartography Co. (Part 1 & 2) Article By: Rachel The Icemaiden I've been playing in my brothers 1e (with houserules) adventure along with my sister-in-law and a couple of friends since the Christmas holidays. During sessions I doodle some of the action and I've started to develop these into a strip charting the party's progress. I shall be sharing these in this thread - updates will be when I get the time to put pen to paper. Should be noted that these are "cartoons" and I'll be using some artistic license but the spirit of what happens at the table will always be there...
Party:
Byon of Athfort
Human Fighter - Level 3
Aeife Green-oak
Halfing Druid - Level 3
Ellodin Afoncoed
High Elf Fighter/MU - Level 2/2
Arilith Dorchabas
Drow Fighter/MU - Level 2/2
Gorimm (NPC)
Dwarf Cleric - Level 3
Part 1 - Hollow Hills
Background:
The party have been hired by a Whitehaven noble family to rescue their son whom they believe has been kidnapped by a rival family and taken to the port town of Finwyrm to be sold into slavery and taken overseas.
The party have left the town of Whitehaven and to reach Finwyrm they would either have to cross a mountain range or take a very long route around them. At the foot of the mountains they came across a settlement of gnomes who had been troubled by bands of goblins and hobgoblins who had taken up residence in an old deserted hillfort. During the clearing of the hillfort the party found an old map which showed a series of tunnels and passages leading through the mountains themselves. They have been in these passages for some days now their progress being dogged by increasing numbers of Duergar. They have lost the cleric Gorimm during one fierce melee and although not finding his body believe him to be dead. We join them as they reach a junction in the passage. An open pit is evident in the secondary passage and further down it are fallen boulders where some of the walls have collapsed.....
Arilith on point Ellodin guarding the rear.
Note: During the course of the action Arilith, standing right at the lip of the pit, had to make a dexterity save or loose her footing. A roll on d20 of her dex score or under was required to be successful. She has a dexterity of 17... I rolled an 18.Lost Temple of the Snake Men By: Ernie Noa Strange abductions of villagers and travelers are growing bolder near the port town of Caraal on the edge of the Glimmerhold Jungle. Frightened and half-crazed, a woman has escaped from her captors and returned to civilization. She tells tales of snake men who inhabit the ruins of an ancient temple deep in the jungle. Adventures are called for to put down this threat. The jungle is thick and full of strange creatures. The ancient terrors of the snake men are only rivaled by whispers of the treasures of their lost civilization.
This one-shot adventure for OSRIC, AD&D or similar retro-clones is recommended for 7th through 9th level characters.
Dread Swamp of the Banshee The beautiful and wealthy noblewoman Astoria Pardition needs your help. Returning home after many years of traveling adventures, she has discovered that her family lands have now become a cursed swamp! Many treasures were lost and now lay buried in the evil and water soaked muck. In addition, a sinister banshee has arisen who lurks in the darkness of the bogs, moaning and howling throughout the night, frightening the locals! Smugglers and criminals have invaded as well to hide their felonious activities here, but there is more to fear in the mist than the designs of wicked and evil men. A brave group of adventurers is needed to set things right again for the hefty reward she is offering! Find your courage, sharpen your blade, trust no one and you may just solve the mystery, get the booty and survive the Dread Swamp of the Banshee!Old School Role Playing By: Joseph A. Mohr Role playing the way it was meant to be Old School Role Playing produces OSRIC material and other old school products for Drive Thru RPG. It also offers a blog with weekly articles on old school topics.
New rules for clerical strongholds By: EOTB It's a game of chicken when the DM is the crazy one When a cleric reaches 8th level, the place of worship described must be built within the civilized realms of Free Town of Groat's End - Twisting Stair Dungeon By: EOTB It's a game of chicken when the DM is the crazy one Since the party is going back to town, I needed to put one together. Here's a map for it, and I'll finish detailing out the town over the next few days in blog posts...
The Icemaiden By: Rachel During AD&D sessions I doodle some of the action and I've started to develop these into a strip charting the party's progress. Updates will be when I get the time to put pen to paper. It should be noted that these are 'cartoons' and I'll be using some artistic license but the spirit of what happens at the table will always be there.Magical Protections In AD&D By: Larry Hamilton This is the third part in a three part series of articles spawned by my research into undead in AD&D.
OSRIC SRD All of the OSRIC rules in one placeUndead In AD&D Part 2 By: Larry Hamilton Yesterday, I wrote a bit about Undead in AD&D, with a focus on the Monster Manual and Dungeon Master's Guide.
I got a lot of likes and comments on it, some wanting to see what I had to say about the Fiend Folio.
The Clerics in Groat's End By: EOTB It's a game of chicken when the DM is the crazy one Comonoc the Spry
Cleric of Xan Yae, 11th level
S 4, I 15, W 18, D 3, CH 15, AC 10, HP 39, AL N
Psionic Ability 150 (75 att/75 def)
attack modes: psionic blast, mind thrust
defense modes: mind blank, mental barrier
Disciplines: (minor) domination, ESP, object reading, precognition; (major) energy control
Spells normally memorized: (7/6/5/4/2/1) command, CLWx2, light, remove fear, sanctuary, augury, hold person, messenger, slow poison, withdraw, wyvern watch, cure disease, dispel magic, magical vestment, meld into stone, speak with dead, implore, CSW, divination, PFE 10' rad, commune (if unable to memorize commune then golem or insect plague instead), true seeing.
old, sane, precise, violent, diplomatic, cheerful, active intellect, hard-hearted, intellectualist, scrupulously honest, interested in husbandry and athletics
Comonoc is an emaciated, legless whisp. He's well-regarded by the poorer masses because of his frequent assistance to sick or injured children and his financial support of the soup kitchen. Although the town isn't particularly fervent, Comonoc is influential while working quietly towards his own ends, which are invested in the status quo. He often changes the course of events small and large without anyone being the wiser...(click above for more!)EOTB It's a game of chicken when the DM is the crazy one Approach: gamist over simulationist
Appeal: player skill over character skill
Aesthetic: Heavy Metal: the Movie over fantasy geographic
My games and writing center around sandboxing between urban, wilderness and megadungeon play; and also a heavy dose of other-planar.
Quirks include an irrational love of treasure maps, and using the DMG unarmed combat tables. Dice openly rolled to the fullest extent possible. Illusions are real to the character if the player responds except to disbelieve. Gandalf was just a 5th level wizard, prove me wrong.
OSRIC By: Stuart Marshall OSRIC: Twelve years, and still no kickstarter. Helping you to publish original material for use with the game Gary Gygax wrote.My Personal Rules as a Player By: EOTB It's a game of chicken when the DM is the crazy one 1) I do not hoard my wow-bangs. If I die with a sheet full of magical items or spells, then I played in vain. I am not here to advance a character, I am here to make fun memories with people I enjoy spending time with...(click above for more!)
MontiDots Ltd By: Simon Todd We are about writing, illustrating and publishing table top role-playing games. MontiDots is a collaborative venture between three friends incorporating passions, skills, ideas, creativity and fun. Through OSRIC we have published a series of adventures for various levels of play from low level exploratory dungeons to grim survival adventures in upper layers of hell. Druids and Undead By: Larry Hamilton Druids in First Edition AD&D do not have the ability to turn undead. Other than physical combat or druid spells, druids are just like anyone else when it comes to undead.
Expeditious Retreat Press By: Joseph Browning You like modules? We got modules. Lots of them. Expeditious Retreat Press has been creating OSRIC-compatible material since 2006. We've released 43-and-counting modules in the Advanced Adventures line, 2 monster books in the Malevolent and Benign series, and plan to continue releasing OSRIC-compatible material until the wheels fall off.
In 2020 we'll release The Halls of Arden Vul. The largest OSRIC-compatible megadungeon! With 10 levels, 15 sub-levels, and nearly a million words in length, it's going to be a right beast!Palace of the Dragon's Princess Once upon a time, the beautiful lakeside realm of Thorin Vale was suffering from the death of its benevolent King. All hope now lay with his only daughter, Princess Francesca who was set to marry her fathers bravest knight and that union would restore the empire. However, on the wedding day, the evil Dragon Maelfesto attacked the castle by surprise and took control! The serpent drove everyone out and took the woman captive in the caverns below, wickedly enchanting the place and was never seen again. Riches, honor and glory will be gained for those who can save the fair maiden, defeat the beast and return alive from the Palace of the Dragon's Princess!
PRODUCTThe Conqueror WormPRODUCTBeneath the Heart of EmpirePRODUCTGoblins Tooth II - Faces of LovePRODUCTHigh Atop Dragonmount IARTICLEExtraordinary Delving and Cartography Co. (Part 1 & 2)
CREATOROSRICPRODUCTZA9: Throne of the GodsPRODUCTFootprints #06PRODUCTTantalusPRODUCTThe Temple of the Sun
PRODUCT& Magazine #7 - Inner PlanesPRODUCTF1: Zombie CursePRODUCTUnder Ruined OnmPRODUCTThe Valley of Eternal RestPRODUCTOld-School Gazette #5
PRODUCTFootprints #24PRODUCTThe Spider FarmPRODUCTThe Tower of Azal'LanPRODUCTBeneath Black TowenPRODUCTThe Banked Swamp
PRODUCTThe Obsidian Sands of SyncratesPRODUCTMalevolent and BenignPRODUCTMalevolent & Benign IIPRODUCT& Magazine #4 - Classes and GuildsPRODUCTGoblins Tooth I - Moonless Night
PRODUCTDead In The WaterPRODUCT& Magazine #1 - Low Level AdventuringPRODUCTOB3: The Legend of the White SnakePRODUCTL5C: The Kroten Campaign CompanionMEDIAMagical Protections In AD&D
PRODUCTHS1 - The Village of RashtanPRODUCT& Magazine #13 - Character RacesMEDIAUndead In AD&DPRODUCTFootprints #05PRODUCTDread Swamp of the Banshee
PRODUCTThe Sarcophagus LegionMEDIADruids and UndeadPRODUCTThe Seven Shrines of Nav'k-QarPRODUCTThe Mad Demigod's CastlePRODUCTFootprints #22
PRODUCTFootprints #16PRODUCTFootprints #21PRODUCTZA5: Flayers of the MindPRODUCTThe Red MausoleumPRODUCTOld-School Gazette #10
PRODUCTRuins of the White WatchPRODUCTFootprints #19PRODUCTFootprints #15PRODUCTThe Beast of GeshteinPRODUCTLair Of The Demodand
"OSRIC", "Osric" and "O.S.R.I.C." are trademarks of Matthew Finch and Stuart Marshall