OSRIC Player's Guide The OSRIC Player's Guide, by Seattle Hill Games, has most of the core rules to play the advanced first edition of the world's most popular role-playing game. It is an easy introduction on how to play the game as Gary played it. Once you have mastered the rules herein, you should be able to easily assimilate the full rules from the golden age of fantasy adventure gaming.
Please note; this is not the full ruleset. You will also need a manual of monsters and a game master's guide, which are available online. Alternatively, you can pick up the full OSRIC rulebook from Black Blade Publishing.The Clerics in Groat's End By: EOTB It's a game of chicken when the DM is the crazy one Comonoc the Spry
Cleric of Xan Yae, 11th level
S 4, I 15, W 18, D 3, CH 15, AC 10, HP 39, AL N
Psionic Ability 150 (75 att/75 def)
attack modes: psionic blast, mind thrust
defense modes: mind blank, mental barrier
Disciplines: (minor) domination, ESP, object reading, precognition; (major) energy control
Spells normally memorized: (7/6/5/4/2/1) command, CLWx2, light, remove fear, sanctuary, augury, hold person, messenger, slow poison, withdraw, wyvern watch, cure disease, dispel magic, magical vestment, meld into stone, speak with dead, implore, CSW, divination, PFE 10' rad, commune (if unable to memorize commune then golem or insect plague instead), true seeing.
old, sane, precise, violent, diplomatic, cheerful, active intellect, hard-hearted, intellectualist, scrupulously honest, interested in husbandry and athletics
Comonoc is an emaciated, legless whisp. He's well-regarded by the poorer masses because of his frequent assistance to sick or injured children and his financial support of the soup kitchen. Although the town isn't particularly fervent, Comonoc is influential while working quietly towards his own ends, which are invested in the status quo. He often changes the course of events small and large without anyone being the wiser...(click above for more!)
New rules for clerical strongholds By: EOTB It's a game of chicken when the DM is the crazy one When a cleric reaches 8th level, the place of worship described must be built within the civilized realms of Old School Role Playing By: Joseph A. Mohr Role playing the way it was meant to be Old School Role Playing produces OSRIC material and other old school products for Drive Thru RPG. It also offers a blog with weekly articles on old school topics.
Undead In AD&D By: Larry Hamilton I was reading up on the various undead in the Monster Manual, and noted which ones in their descriptions specifically mentioned throwing holy water on them would hurt them.Undead In AD&D Part 2 By: Larry Hamilton Yesterday, I wrote a bit about Undead in AD&D, with a focus on the Monster Manual and Dungeon Master's Guide.
I got a lot of likes and comments on it, some wanting to see what I had to say about the Fiend Folio.
Vault of the Dwarven King The Dwarven King of Brundurum has summoned you to his throne room within the Smokey Mountain. Brave souls are needed for a noble quest into the depths of the earth to retrieve the legendary hammer known as Fireheart. But beware - the Goblin King and his evil hordes believe the hammer woke a Lava Titan and they will seek to possess it at all costs. Who is telling the truth? Who is really kin to this ultimate weapon? What secret powers are at play in this tale of suspicion, intrigue and betrayal? Only your stalwart group of adventurers will find out and walk away with more fortune and glory than ever...if you can escape the Vault of the Dwarven King!OSRIC By: Stuart Marshall OSRIC: Twelve years, and still no kickstarter. Helping you to publish original material for use with the game Gary Gygax wrote.
OSRIC SRD All of the OSRIC rules in one placeFollow Me And Die! By: Larry Hamilton I am a long-time gamer. I started with the Holmes Blue Box set of "Basic D&D" that only went to third level, back in March or April, 1977. I then moved on to AD&D, anxiously waiting as each book was released, reading every word as quickly as possible.
Dread Swamp of the Banshee The beautiful and wealthy noblewoman Astoria Pardition needs your help. Returning home after many years of traveling adventures, she has discovered that her family lands have now become a cursed swamp! Many treasures were lost and now lay buried in the evil and water soaked muck. In addition, a sinister banshee has arisen who lurks in the darkness of the bogs, moaning and howling throughout the night, frightening the locals! Smugglers and criminals have invaded as well to hide their felonious activities here, but there is more to fear in the mist than the designs of wicked and evil men. A brave group of adventurers is needed to set things right again for the hefty reward she is offering! Find your courage, sharpen your blade, trust no one and you may just solve the mystery, get the booty and survive the Dread Swamp of the Banshee!The Mystical Trash Heap By: Trent Foster A blog about D&D and other 80s-era pop culture My infrequently-updated blog ostensibly covering the entire gamut of 80s-era pop culture but in practice focused mostly on D&D, specifically Gary Gygax-flavored 1st edition AD&D and the World of Greyhawk. Occasional house-rules and new crunch (spells, monsters, items, etc.) are posted alongside reviews and retrospectives, reminiscences, philosophical musings, polemic rants, and other standard blog fare.
Villains of the Undercity Danger lurks in every corner of the small coastal city of Los Farport. The locals insist people are being abducted in the night and taken into the bowels of the rumored "Undercity Dungeon" below. A lone survivor managed to escape and give some information before dying in your arms: "Secret door...Tavern of the Wiley Wench...Ugh!" You and your brave team of adventurers have decided to investigate these rumors, plunder the dungeon and destroy the dreaded "Villains of the Undercity!"...right after you loot his still warm body, of course.Free City of Holting By: Douglas Scot Price I have some art, work OSRIC is welcome to use as it deems fit.
Moving Maze of the Mad Master Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down the source and put an end to the terror. The quest will take you to ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as you seek to unravel the mysteries, solve the puzzles, and escape the Moving Maze of the Mad Master!MontiDots Ltd By: Simon Todd We are about writing, illustrating and publishing table top role-playing games. MontiDots is a collaborative venture between three friends incorporating passions, skills, ideas, creativity and fun. Through OSRIC we have published a series of adventures for various levels of play from low level exploratory dungeons to grim survival adventures in upper layers of hell.
"YAR to "The End of the OSR" By: EOTB It's a game of chicken when the DM is the crazy one Melan's post discussing the end of the OSR, and Anthony Huso's response, offered a chance to have -if for a small moment shared by only a few people - that sort of chained conversation that kicked the whole mess off and running.
I say "mess" with mixed feelings ranging from fondness to good riddance...(click above for more!)
Palace of the Dragon's Princess Once upon a time, the beautiful lakeside realm of Thorin Vale was suffering from the death of its benevolent King. All hope now lay with his only daughter, Princess Francesca who was set to marry her fathers bravest knight and that union would restore the empire. However, on the wedding day, the evil Dragon Maelfesto attacked the castle by surprise and took control! The serpent drove everyone out and took the woman captive in the caverns below, wickedly enchanting the place and was never seen again. Riches, honor and glory will be gained for those who can save the fair maiden, defeat the beast and return alive from the Palace of the Dragon's Princess!
EOTB It's a game of chicken when the DM is the crazy one Approach: gamist over simulationist
Appeal: player skill over character skill
Aesthetic: Heavy Metal: the Movie over fantasy geographic
My games and writing center around sandboxing between urban, wilderness and megadungeon play; and also a heavy dose of other-planar.
Quirks include an irrational love of treasure maps, and using the DMG unarmed combat tables. Dice openly rolled to the fullest extent possible. Illusions are real to the character if the player responds except to disbelieve. Gandalf was just a 5th level wizard, prove me wrong.
Free Town of Groat's End - Twisting Stair Dungeon By: EOTB It's a game of chicken when the DM is the crazy one Since the party is going back to town, I needed to put one together. Here's a map for it, and I'll finish detailing out the town over the next few days in blog posts...
PRODUCTThe Lost Pyramid of ImhoptepPRODUCTGS13: Secret of the Storm Giant KingPRODUCTOB4: The Secret of the LibraryPRODUCTFootprints #05PRODUCTPre-Generated Characters: Vol. 2
PRODUCTFootprints #03PRODUCTOld-School Gazette #8PRODUCTVillains of the UndercityPRODUCTThe Barrow Mound of GravemoorPRODUCTHU2 A Fabled City of Brass
PRODUCTMundane MagicaPRODUCTLG3: Evil in the BorderlandsPRODUCTThe Monastery of the Order of the Crimson MonksPRODUCTThe Riddle of AnadiPRODUCTMonstrous Tome 2 - Book of Beings
PRODUCTFootprints #22PRODUCTOld-School Gazette #6PRODUCT& Magazine #10 - Shape ChangersPRODUCTOSRIC 2.2 PDFPRODUCTHM1 - The Disappearance of Harold the Hedge Mage
PRODUCTWhite Dragon Run IIPRODUCTThe Battle For Gib RusPRODUCTOld School Gazette #11PRODUCTF1: Zombie CursePRODUCTThe Pod-Caverns of the Sinister Shroom
ARTICLEExtraordinary Delving and Cartography Co. (Part 1 & 2)PRODUCTThe Tower of Azal'LanPRODUCTFootprints #12PRODUCTFootprints #09PRODUCTOld-School Gazette #9
PRODUCTFootprints #02PRODUCTThe Warrens of ZagashPRODUCTThe Verdant Vault of MalakumPRODUCTZA2: Tomb of KingsPRODUCTThe Forsaken Sepulcher
PRODUCTS8: Warren of the Withered WyrmPRODUCTStormcrows GatherPRODUCTCold Drake CanyonPRODUCTFootprints #14PRODUCTMoganville
PRODUCTThe Sisters of PestilencePRODUCTThe Valley of Eternal RestCREATORFollow Me And Die!PRODUCTBeneath The Darkshroud PeaksPRODUCTThe Beast of Geshtein
MEDIAMagical Protections In AD&DMEDIACultists of YoxPRODUCTThe Secret of the Callair HillsPRODUCTBeneath the Heart of EmpireMEDIAFree Town of Groat's End - Twisting Stair Dungeon
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