Get The Game
 
Home Products Articles Creators Media News Submission Tools Wiki Resources Help License
The Icemaiden
  By: Rachel
During AD&D sessions I doodle some of the action and I've started to develop these into a strip charting the party's progress. Updates will be when I get the time to put pen to paper. It should be noted that these are 'cartoons' and I'll be using some artistic license but the spirit of what happens at the table will always be there.
Moving Maze of the Mad Master
Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down the source and put an end to the terror. The quest will take you to ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as you seek to unravel the mysteries, solve the puzzles, and escape the Moving Maze of the Mad Master!
New rules for clerical strongholds
  By: EOTB
   It's a game of chicken when the DM is the crazy one
When a cleric reaches 8th level, the place of worship described must be built within the civilized realms of
EOTB
   It's a game of chicken when the DM is the crazy one
Approach: gamist over simulationist Appeal: player skill over character skill Aesthetic: Heavy Metal: the Movie over fantasy geographic My games and writing center around sandboxing between urban, wilderness and megadungeon play; and also a heavy dose of other-planar. Quirks include an irrational love of treasure maps, and using the DMG unarmed combat tables. Dice openly rolled to the fullest extent possible. Illusions are real to the character if the player responds except to disbelieve. Gandalf was just a 5th level wizard, prove me wrong.
Old School Role Playing
  By: Joseph A. Mohr
   Role playing the way it was meant to be
Old School Role Playing produces OSRIC material and other old school products for Drive Thru RPG. It also offers a blog with weekly articles on old school topics.
Extraordinary Delving and Cartography Co. (Part 1 & 2)
  Article By: Rachel The Icemaiden
I've been playing in my brothers 1e (with houserules) adventure along with my sister-in-law and a couple of friends since the Christmas holidays. During sessions I doodle some of the action and I've started to develop these into a strip charting the party's progress. I shall be sharing these in this thread - updates will be when I get the time to put pen to paper. Should be noted that these are "cartoons" and I'll be using some artistic license but the spirit of what happens at the table will always be there... Party: Byon of Athfort Human Fighter - Level 3 Aeife Green-oak Halfing Druid - Level 3 Ellodin Afoncoed High Elf Fighter/MU - Level 2/2 Arilith Dorchabas Drow Fighter/MU - Level 2/2 Gorimm (NPC) Dwarf Cleric - Level 3 Part 1 - Hollow Hills Background: The party have been hired by a Whitehaven noble family to rescue their son whom they believe has been kidnapped by a rival family and taken to the port town of Finwyrm to be sold into slavery and taken overseas. The party have left the town of Whitehaven and to reach Finwyrm they would either have to cross a mountain range or take a very long route around them. At the foot of the mountains they came across a settlement of gnomes who had been troubled by bands of goblins and hobgoblins who had taken up residence in an old deserted hillfort. During the clearing of the hillfort the party found an old map which showed a series of tunnels and passages leading through the mountains themselves. They have been in these passages for some days now their progress being dogged by increasing numbers of Duergar. They have lost the cleric Gorimm during one fierce melee and although not finding his body believe him to be dead. We join them as they reach a junction in the passage. An open pit is evident in the secondary passage and further down it are fallen boulders where some of the walls have collapsed..... Arilith on point Ellodin guarding the rear. Note: During the course of the action Arilith, standing right at the lip of the pit, had to make a dexterity save or loose her footing. A roll on d20 of her dex score or under was required to be successful. She has a dexterity of 17... I rolled an 18.
Magical Protections In AD&D
  By: Larry Hamilton
This is the third part in a three part series of articles spawned by my research into undead in AD&D.
Druids and Undead
  By: Larry Hamilton
Druids in First Edition AD&D do not have the ability to turn undead. Other than physical combat or druid spells, druids are just like anyone else when it comes to undead.
Secret Machines of the Star Spawn
Locals have been hearing whispers of strange happenings around the Ancient Volcano. Rumors over the last several years of an unspeakable evil that has risen up inside. An evil that "fell from the stars." There is something wicked and devilish going on inside. Highwaymen report of strange creatures, mechanical monsters, horrible beasts and "little green men" that are roaming the land. You and your stalwart adventurers have decided to take on the challenge of plundering the mountain for the treasure within!
"YAR to "The End of the OSR"
  By: EOTB
   It's a game of chicken when the DM is the crazy one
Melan's post discussing the end of the OSR, and Anthony Huso's response, offered a chance to have -if for a small moment shared by only a few people - that sort of chained conversation that kicked the whole mess off and running. I say "mess" with mixed feelings ranging from fondness to good riddance...(click above for more!)
Undead In AD&D Part 2
  By: Larry Hamilton
Yesterday, I wrote a bit about Undead in AD&D, with a focus on the Monster Manual and Dungeon Master's Guide. I got a lot of likes and comments on it, some wanting to see what I had to say about the Fiend Folio.
Vault of the Dwarven King
The Dwarven King of Brundurum has summoned you to his throne room within the Smokey Mountain. Brave souls are needed for a noble quest into the depths of the earth to retrieve the legendary hammer known as Fireheart. But beware - the Goblin King and his evil hordes believe the hammer woke a Lava Titan and they will seek to possess it at all costs. Who is telling the truth? Who is really kin to this ultimate weapon? What secret powers are at play in this tale of suspicion, intrigue and betrayal? Only your stalwart group of adventurers will find out and walk away with more fortune and glory than ever...if you can escape the Vault of the Dwarven King!
Lost Temple of the Snake Men
  By: Ernie Noa
Strange abductions of villagers and travelers are growing bolder near the port town of Caraal on the edge of the Glimmerhold Jungle. Frightened and half-crazed, a woman has escaped from her captors and returned to civilization. She tells tales of snake men who inhabit the ruins of an ancient temple deep in the jungle. Adventures are called for to put down this threat. The jungle is thick and full of strange creatures. The ancient terrors of the snake men are only rivaled by whispers of the treasures of their lost civilization. This one-shot adventure for OSRIC, AD&D or similar retro-clones is recommended for 7th through 9th level characters.
My Personal Rules as a Player
  By: EOTB
   It's a game of chicken when the DM is the crazy one
1) I do not hoard my wow-bangs. If I die with a sheet full of magical items or spells, then I played in vain. I am not here to advance a character, I am here to make fun memories with people I enjoy spending time with...(click above for more!)
Shadow of the Necromancer
Fear stalks through the darkness of night in the form of the walking dead! They attack innocent travelers and merchant caravans in the moonlight! Animated skeletons have also been seen digging up the recently dead and carrying them into the nearby ruins of an old abandoned keep! Rumor spreads fast from lip to ear amongst the locals, whispering that a sinister hooded figure has been seen directing the undead and is taking up residence in that foul dungeon! Your stalwart group of adventurers has decided to take on this challenge, get the treasure you know is in there and defeat this evil menace known only as the Shadow of the Necromancer!
Follow Me And Die!
  By: Larry Hamilton
I am a long-time gamer. I started with the Holmes Blue Box set of "Basic D&D" that only went to third level, back in March or April, 1977. I then moved on to AD&D, anxiously waiting as each book was released, reading every word as quickly as possible.
The Clerics in Groat's End
  By: EOTB
   It's a game of chicken when the DM is the crazy one
Comonoc the Spry Cleric of Xan Yae, 11th level S 4, I 15, W 18, D 3, CH 15, AC 10, HP 39, AL N Psionic Ability 150 (75 att/75 def) attack modes: psionic blast, mind thrust defense modes: mind blank, mental barrier Disciplines: (minor) domination, ESP, object reading, precognition; (major) energy control Spells normally memorized: (7/6/5/4/2/1) command, CLWx2, light, remove fear, sanctuary, augury, hold person, messenger, slow poison, withdraw, wyvern watch, cure disease, dispel magic, magical vestment, meld into stone, speak with dead, implore, CSW, divination, PFE 10' rad, commune (if unable to memorize commune then golem or insect plague instead), true seeing. old, sane, precise, violent, diplomatic, cheerful, active intellect, hard-hearted, intellectualist, scrupulously honest, interested in husbandry and athletics Comonoc is an emaciated, legless whisp. He's well-regarded by the poorer masses because of his frequent assistance to sick or injured children and his financial support of the soup kitchen. Although the town isn't particularly fervent, Comonoc is influential while working quietly towards his own ends, which are invested in the status quo. He often changes the course of events small and large without anyone being the wiser...(click above for more!)
Cultists of Yox
  By: EOTB
   It's a game of chicken when the DM is the crazy one
As grodog mentioned at his blog, I'm hip-deep in keying out the dungeon level of Twisting Stair #1 for use in my home campaign (and for a prospective Roll20 online campaign). It's coming along nicely, although not quite finished in a shareable state. One thing I like about the Twisting Stair zine is how it drops a tidbit without fleshing out the details. I find it just enough to jump start my creative process while leaving me completely free to follow my imagination. One example of this was the "Cultists of Yox" found on the Wandering Pairings random encounter table. As a little teaser of what turned out to be a major faction in my adaption of the 1st level Twisting Stair dungeon map, here my take on the Cult of Yox...
The Mystical Trash Heap
  By: Trent Foster
   A blog about D&D and other 80s-era pop culture
My infrequently-updated blog ostensibly covering the entire gamut of 80s-era pop culture but in practice focused mostly on D&D, specifically Gary Gygax-flavored 1st edition AD&D and the World of Greyhawk. Occasional house-rules and new crunch (spells, monsters, items, etc.) are posted alongside reviews and retrospectives, reminiscences, philosophical musings, polemic rants, and other standard blog fare.
Hanging Coffins of the Vampire Queen
The Vampire Queen has assembled a team of her worst prisoners for a little game! Together you strangers face a simple choice...death or freedom? She has challenged your daring band of adventurers to run the gauntlet of her wicked dungeon lair using all of your original weapons, magic items and possessions! You must survive terrible traps, beastly monsters, even each other as you outwit and fight your way through all the horrific surprises she has arranged. Fortune and glory await those brave souls who can escape from the Hanging Coffins of the Vampire Queen!
CREATOR MontiDots Ltd CREATOR EOTB PRODUCT A Book of Miscellaneous Spells II PRODUCT Footprints #23 PRODUCT LG1: Terror in the Forest of Gizzick
PRODUCT Old-School Gazette #3 MEDIA Druids and Undead PRODUCT Old-School Gazette #6 PRODUCT The Beast of Geshtein PRODUCT The Dark Tower of Arcma
CREATOR Old School Role Playing PRODUCT Footprints #06 PRODUCT & Magazine #2 - Undead PRODUCT ZA2: Tomb of Kings PRODUCT & Magazine #1 - Low Level Adventuring
MEDIA Undead In AD&D PRODUCT Monstrous Tome 2 - Book of Beings PRODUCT Footprints #22 PRODUCT Guide To The Realms of Aedenne PRODUCT F1: Zombie Curse
PRODUCT Footprints #05 CREATOR Goblin's Henchman MEDIA "YAR to "The End of the OSR" PRODUCT & Magazine #7 - Inner Planes PRODUCT Dead In The Water
PRODUCT Stonesky Delve PRODUCT 100 Intelligent Swords ARTICLE Extraordinary Delving and Cartography Co. (Part 1 & 2) PRODUCT Footprints #08 PRODUCT Footprints #02
PRODUCT The Pod-Caverns of the Sinister Shroom PRODUCT Where The Fallen Jarls Sleep PRODUCT A Magical Society Aggressive Ecology: The Undead Leviathan PRODUCT Horror of Spider Point PRODUCT The Village With No Name
PRODUCT OB3: The Legend of the White Snake PRODUCT Footprints #01 PRODUCT L5B: The Kroten Adventures PRODUCT Old-School Gazette #9 PRODUCT HM5 - Isensan's Secret
PRODUCT A Magical Society Aggressive Ecology: The Slaver Fungus PRODUCT Malevolent and Benign PRODUCT Malevolent & Benign II PRODUCT Dread Swamp of the Banshee PRODUCT The Temple of the Sun
CREATOR OSRIC PRODUCT City of Brass Appendices PRODUCT Hanging Coffins of the Vampire Queen PRODUCT The Sarcophagus Legion PRODUCT Rage from the Waves















































"OSRIC", "Osric" and "O.S.R.I.C." are trademarks of Matthew Finch and Stuart Marshall

This site is not affiliated with any of the trademark holders presented here.
The contents of this site is either copyrighted (© 2017 - 2026) or indicated otherwise.



  Site Designed by the Mage in Black