Moving Maze of the Mad Master Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down the source and put an end to the terror. The quest will take you to ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as you seek to unravel the mysteries, solve the puzzles, and escape the Moving Maze of the Mad Master!OSRIC SRD All of the OSRIC rules in one place
Expeditious Retreat Press By: Joseph Browning You like modules? We got modules. Lots of them. Expeditious Retreat Press has been creating OSRIC-compatible material since 2006. We've released 43-and-counting modules in the Advanced Adventures line, 2 monster books in the Malevolent and Benign series, and plan to continue releasing OSRIC-compatible material until the wheels fall off.
In 2020 we'll release The Halls of Arden Vul. The largest OSRIC-compatible megadungeon! With 10 levels, 15 sub-levels, and nearly a million words in length, it's going to be a right beast!My Personal Rules as a Player By: EOTB It's a game of chicken when the DM is the crazy one 1) I do not hoard my wow-bangs. If I die with a sheet full of magical items or spells, then I played in vain. I am not here to advance a character, I am here to make fun memories with people I enjoy spending time with...(click above for more!)
Extraordinary Delving and Cartography Co. (Part 1 & 2) Article By: Rachel The Icemaiden I've been playing in my brothers 1e (with houserules) adventure along with my sister-in-law and a couple of friends since the Christmas holidays. During sessions I doodle some of the action and I've started to develop these into a strip charting the party's progress. I shall be sharing these in this thread - updates will be when I get the time to put pen to paper. Should be noted that these are "cartoons" and I'll be using some artistic license but the spirit of what happens at the table will always be there...
Party:
Byon of Athfort
Human Fighter - Level 3
Aeife Green-oak
Halfing Druid - Level 3
Ellodin Afoncoed
High Elf Fighter/MU - Level 2/2
Arilith Dorchabas
Drow Fighter/MU - Level 2/2
Gorimm (NPC)
Dwarf Cleric - Level 3
Part 1 - Hollow Hills
Background:
The party have been hired by a Whitehaven noble family to rescue their son whom they believe has been kidnapped by a rival family and taken to the port town of Finwyrm to be sold into slavery and taken overseas.
The party have left the town of Whitehaven and to reach Finwyrm they would either have to cross a mountain range or take a very long route around them. At the foot of the mountains they came across a settlement of gnomes who had been troubled by bands of goblins and hobgoblins who had taken up residence in an old deserted hillfort. During the clearing of the hillfort the party found an old map which showed a series of tunnels and passages leading through the mountains themselves. They have been in these passages for some days now their progress being dogged by increasing numbers of Duergar. They have lost the cleric Gorimm during one fierce melee and although not finding his body believe him to be dead. We join them as they reach a junction in the passage. An open pit is evident in the secondary passage and further down it are fallen boulders where some of the walls have collapsed.....
Arilith on point Ellodin guarding the rear.
Note: During the course of the action Arilith, standing right at the lip of the pit, had to make a dexterity save or loose her footing. A roll on d20 of her dex score or under was required to be successful. She has a dexterity of 17... I rolled an 18.Cultists of Yox By: EOTB It's a game of chicken when the DM is the crazy one As grodog mentioned at his blog, I'm hip-deep in keying out the dungeon level of Twisting Stair #1 for use in my home campaign (and for a prospective Roll20 online campaign). It's coming along nicely, although not quite finished in a shareable state.
One thing I like about the Twisting Stair zine is how it drops a tidbit without fleshing out the details. I find it just enough to jump start my creative process while leaving me completely free to follow my imagination. One example of this was the "Cultists of Yox" found on the Wandering Pairings random encounter table.
As a little teaser of what turned out to be a major faction in my adaption of the 1st level Twisting Stair dungeon map, here my take on the Cult of Yox...
The Icemaiden By: Rachel During AD&D sessions I doodle some of the action and I've started to develop these into a strip charting the party's progress. Updates will be when I get the time to put pen to paper. It should be noted that these are 'cartoons' and I'll be using some artistic license but the spirit of what happens at the table will always be there.Shadow of the Necromancer Fear stalks through the darkness of night in the form of the walking dead! They attack innocent travelers and merchant caravans in the moonlight! Animated skeletons have also been seen digging up the recently dead and carrying them into the nearby ruins of an old abandoned keep! Rumor spreads fast from lip to ear amongst the locals, whispering that a sinister hooded figure has been seen directing the undead and is taking up residence in that foul dungeon! Your stalwart group of adventurers has decided to take on this challenge, get the treasure you know is in there and defeat this evil menace known only as the Shadow of the Necromancer!
Villains of the Undercity Danger lurks in every corner of the small coastal city of Los Farport. The locals insist people are being abducted in the night and taken into the bowels of the rumored "Undercity Dungeon" below. A lone survivor managed to escape and give some information before dying in your arms: "Secret door...Tavern of the Wiley Wench...Ugh!" You and your brave team of adventurers have decided to investigate these rumors, plunder the dungeon and destroy the dreaded "Villains of the Undercity!"...right after you loot his still warm body, of course.New rules for clerical strongholds By: EOTB It's a game of chicken when the DM is the crazy one When a cleric reaches 8th level, the place of worship described must be built within the civilized realms of
EOTB It's a game of chicken when the DM is the crazy one Approach: gamist over simulationist
Appeal: player skill over character skill
Aesthetic: Heavy Metal: the Movie over fantasy geographic
My games and writing center around sandboxing between urban, wilderness and megadungeon play; and also a heavy dose of other-planar.
Quirks include an irrational love of treasure maps, and using the DMG unarmed combat tables. Dice openly rolled to the fullest extent possible. Illusions are real to the character if the player responds except to disbelieve. Gandalf was just a 5th level wizard, prove me wrong.
"YAR to "The End of the OSR" By: EOTB It's a game of chicken when the DM is the crazy one Melan's post discussing the end of the OSR, and Anthony Huso's response, offered a chance to have -if for a small moment shared by only a few people - that sort of chained conversation that kicked the whole mess off and running.
I say "mess" with mixed feelings ranging from fondness to good riddance...(click above for more!)
Palace of the Dragon's Princess Once upon a time, the beautiful lakeside realm of Thorin Vale was suffering from the death of its benevolent King. All hope now lay with his only daughter, Princess Francesca who was set to marry her fathers bravest knight and that union would restore the empire. However, on the wedding day, the evil Dragon Maelfesto attacked the castle by surprise and took control! The serpent drove everyone out and took the woman captive in the caverns below, wickedly enchanting the place and was never seen again. Riches, honor and glory will be gained for those who can save the fair maiden, defeat the beast and return alive from the Palace of the Dragon's Princess!The Classic Adventure Gaming Podcast - World Building and Sandbox Play (Episode #7) News Story By: Administrator Episode #7 is up, with special guest Rob Conley - topic: worldbuilding. 'Nuff said.
Undead In AD&D By: Larry Hamilton I was reading up on the various undead in the Monster Manual, and noted which ones in their descriptions specifically mentioned throwing holy water on them would hurt them.Free City of Holting By: Douglas Scot Price I have some art, work OSRIC is welcome to use as it deems fit.
The Clerics in Groat's End By: EOTB It's a game of chicken when the DM is the crazy one Comonoc the Spry
Cleric of Xan Yae, 11th level
S 4, I 15, W 18, D 3, CH 15, AC 10, HP 39, AL N
Psionic Ability 150 (75 att/75 def)
attack modes: psionic blast, mind thrust
defense modes: mind blank, mental barrier
Disciplines: (minor) domination, ESP, object reading, precognition; (major) energy control
Spells normally memorized: (7/6/5/4/2/1) command, CLWx2, light, remove fear, sanctuary, augury, hold person, messenger, slow poison, withdraw, wyvern watch, cure disease, dispel magic, magical vestment, meld into stone, speak with dead, implore, CSW, divination, PFE 10' rad, commune (if unable to memorize commune then golem or insect plague instead), true seeing.
old, sane, precise, violent, diplomatic, cheerful, active intellect, hard-hearted, intellectualist, scrupulously honest, interested in husbandry and athletics
Comonoc is an emaciated, legless whisp. He's well-regarded by the poorer masses because of his frequent assistance to sick or injured children and his financial support of the soup kitchen. Although the town isn't particularly fervent, Comonoc is influential while working quietly towards his own ends, which are invested in the status quo. He often changes the course of events small and large without anyone being the wiser...(click above for more!)Dread Swamp of the Banshee The beautiful and wealthy noblewoman Astoria Pardition needs your help. Returning home after many years of traveling adventures, she has discovered that her family lands have now become a cursed swamp! Many treasures were lost and now lay buried in the evil and water soaked muck. In addition, a sinister banshee has arisen who lurks in the darkness of the bogs, moaning and howling throughout the night, frightening the locals! Smugglers and criminals have invaded as well to hide their felonious activities here, but there is more to fear in the mist than the designs of wicked and evil men. A brave group of adventurers is needed to set things right again for the hefty reward she is offering! Find your courage, sharpen your blade, trust no one and you may just solve the mystery, get the booty and survive the Dread Swamp of the Banshee!
Old School Role Playing By: Joseph A. Mohr Role playing the way it was meant to be Old School Role Playing produces OSRIC material and other old school products for Drive Thru RPG. It also offers a blog with weekly articles on old school topics. The Blue Bard By: Anthony Huso OSRIC Supplements I play AD&D. My goal is to help you play AD&D, Rules-As-Written, not only so that a wonderfully byzantine time in gaming isn't lost, but so that you can have as many stories and as much fun I and my crew have had over the years.
PRODUCT& Magazine #11 - Humanoids!PRODUCTOld School Gazette #11PRODUCTThe Crocodiles TearPRODUCTZA8: RampagePRODUCTDead In The Water
PRODUCTFootprints #07PRODUCTRedtooth RidgePRODUCTThe Halls of Lidless ShabbathPRODUCTOld-School Gazette #2MEDIAMy Personal Rules as a Player
PRODUCTHigh Atop Dragonmount IPRODUCTThe Obsidian Sands of SyncratesPRODUCTGunderholfenCREATORGoblin's HenchmanPRODUCTLG1: Terror in the Forest of Gizzick
PRODUCTFootprints #12PRODUCTThe Spider FarmPRODUCTHM2 - The Hunt for IstanPRODUCTOB1: The Tavern Of DaednuCREATOREOTB
PRODUCTMonsters of MythPRODUCTGoblins Tooth I - Moonless NightPRODUCTThe Melford MurderPRODUCTThe Seven Shrines of Nav'k-QarPRODUCTThe Village With No Name
MEDIAUndead In AD&DPRODUCTThe Curse of the Witch HeadPRODUCTVault of the Dwarven KingPRODUCTOld-School Gazette #6PRODUCTThe Valley of Eternal Rest
PRODUCTMoving Maze of the Mad MasterPRODUCTF2: Crypt of Kendall FurfootPRODUCTA Magical Society Aggressive Ecology: The Undead LeviathanPRODUCTFootprints #10PRODUCTZA2: Tomb of Kings
PRODUCTL4 - DevilspawnPRODUCTThe Riddle of AnadiPRODUCTLBM: Secrets of Black MarshPRODUCTFootprints #18PRODUCTThe Barrow Mound of Gravemoor
PRODUCTBitteroot BriarPRODUCTZA7: Temple of the Ice GodsPRODUCTThe Lost Pyramid of ImhoptepCREATORThe IcemaidenPRODUCTFootprints #21
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