WG7 Castle Greyhawk Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen, crazed chefs, and movie moguls. If they survive these and much odder obstacles, the characters still have to find the nasty monster creator and put it out of business.
Castle Greyhawk contains 13 detailed levels for adventuring and exploration. Each is a separate adventure written by different author and each has its own unique brand of baffling weirdness. Some levels involve solving puzzles and some require good old hacking and slashing. The adventure can be played separately or all together as a grand quest to free Castle Greyhawk from the evil, rotten hordes that are plaguing it. The common theme of this dungeon is that no joke is so old, no pun so bad, and no schtick so obvious that it can't be used to confuse and trip up PCs!
13 Adventures for Character Levels 0 to 25.I2 Tomb of the Lizard King The southlands of Eor are being despoiled. Merchants will no longer run their caravans on the main highway past the quiet village of Waycombe. The peasants are fleeing their lands, and all are demanding protection from the powerful Count of Eor. The goodly count has sent a troop of his trusted fighters to exterminate the brigands believed responsible for these outrages, but weeks have passed, and still there is no word from this force.
Now John Brunis, Count of Eor, has turned to you for aid. After taking counsel with the High Priest of Eor, he believes that a small party of cunning, bold adventurers may succeed where armed might has failed. You find yourselves faced with many mysteries!
Why has robbery suddenly erupted in the peaceful southlands? How could mere brigands be as powerful as the foes described to you by their numerous victims? Is this really mere robbery? Or is there some truth to the rumors, told only in hushed whispers, about the beginnings of a hideous plot being hatched by an ancient, vile, and evil foe of all mankind?
The answers to these mysteries will be found by only the most brave and cunning in this extremely challenging adventure for characters levels 5 to 7.
BQ1: The Patchwork Man Can you unravel the riddles and find the truth of The Patchwork men, and their dark secret, before the world succumbs to evil? An adventure for character levels 6-9. It is highly recommended that the Mubar Runes field guide download is available for your players.Dark Druids Evil grows in Fang Forest! The Dark Druids commit foul atrocities, holding no respect for human, plant, or animal life. They abhor civilization, and have begun assassinating key political figures and destroying settlements. As their horrible influence expands, they have begun changing nature, distorting it to their evil ways. In doing these things, the Dark Druids threaten the very fabric of existence. Their terror must stop!
Dark Druids includes complete descriptions and maps for an outdoor area and a three-level adventure site, and is easily adaptable to most campaign settings. It also includes:
- Outline for continuing into the Claws in the Dark (2 pages)
- Robert J. Kuntz's historical context and commentary on this module's relationship to his campaigns of the 1970's (2+ pages)
- New magic items and monsters (5 pages)
- Dark Druid variant class & Sect descriptions (4 pages), plus spell descriptions (6 pages)
I12 Egg of the Phoenix "Come on," they said. "It won't be so tough, just stopping a slavery ring," they said.
"I don't know," you said. "Those slaves aren't even entirely human! How do we know they won't try to kill us?"
But you went, and now you're having second thoughts. There were the thieves in the lost crypts of Empyrea, raising hundreds of-no, that's too disturbing to think about. There were the three dragons who-no, that's too painful to remember too. Now there's this egg of the Phoenix. What does that have to do with anything? This was supposed to be a cut-and-dried stop-the-slavers job. Who said anything about retrieving lost artifacts?
Trudging through forest, traipsing through castles, trotting through dungeons, traveling through other planes: this has turned into more than your run-of-the-mill adventure. The compensation had better be worth it! Provided, of course, you're around at the end to collect your share.The Village With No Name Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes. Who will confront these men and their leaders? And what twist of fate awaits the PCs?
The Village with No Name is an AD&D 1st Edition Adventure for a party of 1st-to-3rd level adventurers. It is the rst installment in a multi-part series of adventures. It can be played separately or as part of the larger series.
N3 Destiny of Kings When Treason Walks the Land...
Trouble stirs in Dunador! The King lies dead of a wound received during a hunting expedition. His brother, Lord Edrin, challenges the rightful Crown Prince, a half-trained young man named Edmund, for possession of the throne while Edmund travels on a pilgrimage to the holy shrine of Nevron. Forces throughout the kingdom vie for control of the realm. Can the player characters find the Crown Prince and protect him from the treacherous forces at large in Dunador?
Destiny of Kings is a classic 1st Edition AD&D game adventure.The Corrupt Crypt of Ilmater An adventure in the Corrupt Crypt of Ilmater for parties of level 4-6.