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I1 Dwellers of the Forbidden City
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City!? Parts of this adventure were used in 1980 for a major East Coast convention tournament. Information is presented here to reconstruct this exciting tournament and even more has been give to expand play. Here characters may adventure several times in a unique and interesting mini-campaign setting. Included in this module are background and tournament notes, referee's keys, new monsters, pre-generated characters, and eight different maps.
Moving Maze of the Mad Master
Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down the source and put an end to the terror. The quest will take you to ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as you seek to unravel the mysteries, solve the puzzles, and escape the Moving Maze of the Mad Master!
Mundane Magica
This 36 page supplement includes the following articles: Revisiting Non-Violent Magic Items Takes another look t the article Non-Violent Magic Items from The Dragon Issue 73. Non-Violent Magic Items Adds another 100 non-violent magic items to the collection. When is a Weapon not a Weapon? Offers some non-typical weapons and armor.
The Red Mausoleum
The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron's sage suspects that the undead issue out of the mysterious ancient landmark known as the Red Mausoleum located somewhere on the wild stretches of the moors! This module includes 16 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure.
WG8 Fate of Istus
This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue. A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague, but one that seems almost like a punishment - or a test - meted out by some greater power. Should the characters fail to uncover the secret of this quest, the world of Greyhawk will be forever changed. This epic campaign provides hitherto unknown details about the cities of Greyhawk and tests each major character class in the AD&D game.
Under Shattered Mountain
Under Shattered Mountain is An OSRIC(tm) module designed for 5-8 adventures of levels 9-12. Shattered Mountain... an evil landmark looming over the countryside. In ages past, the mountain roared as a volcano and rendered the surrounding area uninhabitable, and then suddenly went quiet. Centuries later, investigation by adventurers revealed the volcano's core to be mysteriously sealed off, although large tunnels appeared to meander through the ground underneath. In time, various creatures made those tunnels their homes, though few dared to strike out into the populated areas due to the champions which defended civilization. However, things have recently changed for the worse; soothsayers for leagues around now say a devil lives under the mountain. Could such be true, or is it only the nattering of those too timid to delve beneath the shattered mountain?
BQ1: The Patchwork Man
Can you unravel the riddles and find the truth of The Patchwork men, and their dark secret, before the world succumbs to evil? An adventure for character levels 6-9. It is highly recommended that the Mubar Runes field guide download is available for your players.
DL4 Dragons of Desolation
The draconians have now conquered the civilized lands to the north. You have led a struggling, starving band of refugees out of slavery-but freedom and safety lie over an impassible mountain range! There is only one way to safety: find the doors of the ancient dwarven kingdom of Thorbardin, and persuade the rulers to let the refugees pass. What price will the dwarven thanes ask? Can you succeed in your mission before the draconians destroy the hidden camp of the refugees? "Dragons of Desolation" is the fourth Dragonlance adventure for use with the AD&D game system, and concludes the first book of Dragonlance. You can play this adventure by itself or as part of the grand quest that spans the entire Dragonlancestory. An adventure for characters level 6-8
 
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