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The Palace Beyond
The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace's corridors, turn around a corner, and then walk through another portal to end up in a far away land. But now the palace is deserted, and the magic that made it possible is slowly crumbling. Its pocket dimension is collapsing, and large sections of the palace have already fallen into Nothingness.
The Lost Lair of Drecallis
The Lost Lair of Drecallis is an OSRIC(tm) module designed for 4-8 adventures of levels 4-7. For a second year in a row, Drecallis has not appeared on the appointed day to collect her tribute from the people of Longridge. Is the terrible beast dead? Or has the great reptile departed for greener pastures? The elders are desperate to discover the truth, and if the dragon is indeed dead, a priceless hoard may be sitting in the dragon's lair, unguarded. A call has been put out for brave souls willing to seek out the remote lair of Drecallis and investigate!
S2 White Plume Mountain
White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain complex. White Plume Mountain is form the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete Advanced Dungeons & Dragons adventure. For 4-10 characters levels 5-10.
The Mad Demigod's Castle
The dungeon level presented here can be used as a standalone introductory level in any campaign world but was specifically designed to be compatible with the fan made Castle of the Mad Archmage material produced by Joseph Bloch. Enjoy, and may your adventures inside the dungeons of the castle be memorable ones.
Gunderholfen
Gunderholfen... Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards' playground, heroes' bane and treasure-seekers' tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane. This mega-dungeon and mini-campaign setting is designed for character levels 1-10+. It is compatible with any OSR system. Play it as an integrated, complete mega-dungeon campaign or just pick out individual levels to run as separate dungeons. Gunderholfen includes the following: - 10 main dungeon levels consisting of 22 sub-levels and numerous sub-areas, with approximately 930 keyed locations, all detailed in 40 maps. - 1 demi-plane level. - A mini-campaign setting insertable into any existing campaign that includes a detailed overview of Longfelt, a nearby city complete with NPCs, including possible patrons for PCs, places of interest, encounter tables and rival factions. - 32 encounter tables with full monster stats for each level of the dungeon and the surrounding lands. - Extensive ready to play lists of NPCs including 10 pre-generated NPC parties that can be used as foes or allies. - 1 fully detailed mini-side adventure. - A brief overview of the history and background to Gunderholfen. - Rules for a new class of priest including 18 new spells. - Many new monsters and magic items.
The Tomb of Rakoss the Undying
Can you find the tomb of the evil necromancer Rakoss, who vanished long ago? An adventure for 3-6 characters of levels 4 to 6. Revised and updated May 2016.
FR3 Empires of the Sands
In the southeast corner of Faern, a thousand miles south of Waterdeep on the great Trade Way road, lie three lands known collectively as the Empires of the Sands. They are harsh lands that have produced tough people-proud, fierce, and hardworking. The Empires of the Sands are now fully detailed for your role-playing campaign. The cultures, personalities, economies, cities, towns, and wilderness are described for an AD&D campaign of any size or level. Amn, land of merchants, where everything has a price; Tethyr, where evil grows and petty tyrants vie for a vacant throne; and Calimshan, a dry land where great magic is commonplace. All are waiting for you. This sourcebook includes all the information you need to establish an exciting campaign.
FRC1 Ruins of Adventure
A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David "Zeb" Cook, Steve Winter and Mike Breault-four names familiar to all AD&D game fans. It uses the same setting, locations and characters as the classic computer game Pool of Radiance by Strategic Simulations, Inc. In fact, many of the scenarios here in Ruins of Adventure will provide important clues to the successful completion of Pool of Radiance.
 
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