DL11 Dragons of Glory Across the world of Krynn, the armies of light and darkness clash in titanic struggle. Now the vast forces of the High Solamnic Knights and the Dragon Highlords are yours to command. "Dragons of Glory" puts you and your players in charge of all the armies of Krynn.
In excerpts from his war journals, Lord Gunthar Uth Wistan, Commander of the Solamnic Knights, discusses the general course of the war and several major battles of the time. Each battle discussion ends with the set up and victory conditions that will enable you to control the course of the War of the Lance.
"Dragons of Glory" is a complete strategic simulation game requiring no other rules to play. Yet is also an invaluable tool for the gamemaster as it can add more excitement to Dragonlance campaigns.
"Dragons of Glory" includes a huge, full-color map of the continent of Ansalon, nearly 400 counters representing both the Whitestone and the Dragon Highlord forces, a 16-page scenario book with Gunthar's memoirs, and an eight-page rules book.
A strategic game supplement to the Dragonlance series!Kara-Tur: The Eastern Realms This box contains everything AD&D game players and DM's need to establish an exciting Oriental Adventures campaign!
Kara-Tur, world of eastern mystery, is on the far side of the planet from the Forgotten Realms Campaign setting, but the two cultures interact only if you want them to! This is the "official" campaign setting for the Oriental Adventures rulebook. Kara-Tur has everything you need: Two 96-page books describe the places, culture, politics, monsters, magic, people, religions, and more, plus advice on running a long-term Oriental Adventures campaign, bringing characters from other worlds into Kara-Tur to other worlds.
TOWR1: Secret of the Sinister Sect A steady stream of unexplained disappearances threatens to displace Salt Bath's reputation as a village famous for its natural mineral spring that attracts pilgrims from miles around. Could something sinister be at play? An adventure for about four, 1st or 2nd level characters.The Corrupt Crypt of Ilmater An adventure in the Corrupt Crypt of Ilmater for parties of level 4-6.
C1 The Hidden Shrine of Tamoachan This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters for adventuring. This module may thus be used for private competition among players, or as a separate, non-scored adventure! Also included herein are background information, a large-scale referee's map, referee's notes, and new monsters and descriptions for an added taste of excitement.
This adventure is meant to stand on its own, and includes areas on the map where DM's may add their own levels.The Temple Diancecht Send your characters on a trip to the Temple Diancecht in this great adventure with a mystery to solve and holy items to gather. This is the first adventure contributed by Lawrence Mead and Edward Winter and it's well worth downloading and playing.
N4 Treasure Hunt The Island of Viledel, the mighty Sea King, was sacked by a pirate army 60 years ago. It's destruction was so complete that even the location of the island was lost and forgotten. Despite rumors of immense treasures still hidden in the ruined stronghold, no one ever found the Sea King's island again
Until now. Through a cruel twist of fate, a small band of unwilling adventurers are washed ashore on a small, barren island, and discovers what remains of Viledel's settlement. But they aren't alone; marauding orcs and goblins have found the island too, and are frantically searching for the lost hoard. In this desperate treasure hunt, the real payoff may be survival.
"Treasure Hunt" is different from other AD&D adventures: The player characters begin the game at 0 level, without choosing a class, and must work their way up to 1st level. It is perfect for a group of beginning players or experienced players looking for a new and different challenge.OA3 Ochimo The Spirit Warrior Your family and those of your friends are deeply indebted to the Ko family, a clan of merchants from distant and alien Shou Lung. The Ko have been instructed by their emperor to develop an island possession to extend the Glorious Empire of the Shou Lung. The colony there is failing because of fell spirits and dire hauntings. The Ko family is calling in old favors to discover who is responsible for these evil sendings. And if the Ko have a problem, you have a problem?
So you and your companions are bound for the island of Akari, a small pebble in the Celestial Sea. There you will find a land rich in ancient lore and guarded by the sword of a spectral samurai-Ochimo, the spirit warrior. Yet this is only the first taste of the adventures that await you.
Ochimo: The Spirit Warrior is an adventure for characters of levels 5-7 and uses the AD&D Oriental Adventures rule book. The module includes descriptions of Akari Island, as well as much information on the lifestyles, attitudes, and history of the most civilized nation in the world: Shou Lung.