BQ1: The Patchwork Man Can you unravel the riddles and find the truth of The Patchwork men, and their dark secret, before the world succumbs to evil? An adventure for character levels 6-9. It is highly recommended that the Mubar Runes field guide download is available for your players.OSRIC (Black Blade) The Old School Reference and Index Compilation, or OSRIC™, is the retro-clone of the First Edition of the world's most popular fantasy role-playing game published in the late 1970's and early 1980's. It was one of the first retro-clones to hit the gaming scene and garnered a great deal of attention, both good and ill, from the larger gaming community. It paved the way for other retro-clones of other versions of such games.
This second printing is a case-bound hardback release and contains the latest version of the rules (version 2.2) and has fixed all currently known errata. In addition, the Black Blade Publishing & Usherwood Publications imprint of has these features:
- Eleven new full page, black & white illustrations from artists such as Peter Mullen, John Bingham, Peter Fitzpatrick, Peter Smzer, Brian Thomas, Steve Robertson, Mark Allen, and Jim Holloway.
- A new and expanded, four-page index, developed by Jason Zavoda.
- A new Index of Tables, also developed by Jason Zavoda.
- A heavy, 70# grade of interior paper stock, giving this hardback a 3.1 lb. heft.
- Cardinal (red), 80# endpage stock, giving this an old school finishing touch.
- Gold Piece (GP) values have been added to the treasure tables in Chapter 6 Treasure.
Trident Rock Can you unravel the mysteries of the island of Trident Rock? A tournament adventure for levels 5-7.The Secret of the Callair Hills The Secret of the Callair Hillsis An OSRIC(tm) module designed for 4-6 adventures of levels 3-5.
The Callair Hills are a true frontier region. Bounded to the east by impassable mountains, to the southeast by dark forests, and to the north by goblin lands, these windy hills are largely cut off from more civilized realms. If it were not for the rich veins of silver that lie close to the surface here and the passable soils, this region would have been entirely ignored throughout history.
And now something is rotten in the Callair Hills. Over 10 farms have recently been raided and the farmers slain in their homes. Their animals are left alive and either escape when food and water run low or suffer a piteous death in cages or pens sealed-fast. Most unusually, all the farms' worldly possessions are left undisturbed. There is something rotten in the Callair Hills, and it seems bent upon murder most foul...
The Palace Beyond The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9.
The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace's corridors, turn around a corner, and then walk through another portal to end up in a far away land. But now the palace is deserted, and the magic that made it possible is slowly crumbling. Its pocket dimension is collapsing, and large sections of the palace have already fallen into Nothingness.OA2 Night of the Seven Swords While Maeshi province revels in the festival spirit, clouds gather over the political scene. Two warlords are vying for control of this otherwise peaceful place, and you are guests of one of them. Sun Temple officials have offered complete support to the faction which successfully travels to Ito-jo Castle (said to hold relics of great importance to the Sun Temple), brings them back safely, and returns them to the Inn of the Globefish.
The plan is laid before you. You are to leave immediately under secrecy for the castle of the Ito clan, also known as the Seven Swords Clan. Find the relics, and return them to the renowned inn Doi no Fugu. Extreme caution is needed here, for your warlord's rival must not hear of this!
Is the castle really haunted? What lies in the caverns beneath it? Will Korimori's troops discover your plan and try to wrest the relics from you, should you even get that far? What will you find at the Inn of the Globefish? Come, honorable stranger- the Seven Swords await!
Moving Maze of the Mad Master Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down the source and put an end to the terror. The quest will take you to ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as you seek to unravel the mysteries, solve the puzzles, and escape the Moving Maze of the Mad Master!The Frozen Wave Satsuma The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5.
A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the raiders strike from small boats which would surely capsize in the open seas.
What dangers await upon the cold and windy ocean? What terrible foreign ship lurks within the haze, hiding like a lion upon the wine-dark sea? Into this fog travels the intrepid party - seeking to solve the mystery of The Frozen Wave Satsuma!