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Moving Maze of the Mad Master
Hordes of metal monsters are ransacking small towns and villages and it's up to you to track down the source and put an end to the terror. The quest will take you to ancient ruins where you must face off against the diabolical designs of the Mad Master and traverse the mind-bending dungeon of his grand maze. Devilish inventions, clockwork horrors and insidious traps will test your party's mettle as you seek to unravel the mysteries, solve the puzzles, and escape the Moving Maze of the Mad Master!
OP1 Tales of the Outer Planes
Has reality got you down? Tired of everyday, humdrum, commonplace happenings of life on the Prime Material Plane? Want to really get away from it all? Then step right up for the chance for adventure out of the ordinary... way out of the ordinary... Tales of the Outer Planes is an anthology of short adventures set throughout the many Outer Planes for use with the AD&D Manual of the Planes. Some of gaming's best designers have contributed adventures to this set, which includes scenarios set in the Seven Heavens, Olympus, the four Elemental Planes, the Nine Hells, and the Astral and Ethereal Planes. Tales of the Outer Planes is a perfect collection for powerful characters who have it too easy at home and are looking for new challenges. Many of the most fearsome monsters are even more dangerous on their own planes - can you take them on and live to tell the tale? These adventures can be inserted as a "change of pace" in an existing campaign, or can be the foundation of an entire new set of adventures. Either way, Tales of the Outer Planes will be sure to open up a whole new frontier for AD&D game players everywhere.
Atlas of the Dragonlance World
Krynn... Enter the spell-binding world of the Dragonlance Saga with this volume of beautifully rendered maps. Accompany the Heroes of the Lance on their epic travels across Krynn in this magnificently illustrated volume. Behold the beauty of the King Priest's Hall of Audience in the Temple of Istar. Smell Raistlin's herbs as you wander the hallways of the Tower of High Sorcery at Palanthas. Become hopelessly lost in the thirty-five levels of Mount Nevermind.
The Doom of Red Rauthim
The Doom of Red Rauthim is an OSRIC(tm) module designed for 4-8 adventurers of levels 7-9. Red Rauthim, adventurer and ruler of the city Erastavim, decided to right a wrong from his past. Nearly twenty years ago, Red and his adventuring party learned of the location of a great fire giant temple. Ever one to see a golden opportunity, Red thought it a great chance to slay some of the most wicked creatures to walk the world's face and relieve them of their treasure. In these days Red was brash and hotheaded. He led his party straight into the temple killing anything that got in their path. However, they met their match when the head shaman, Thjazi-Loki, one of the most cunning and evil giant there ever was, roared and charged into battle with the adventurers. Red's outmatched party soon turned to flee. Heroically the party's priest, Father Ferrio, drew the giant's attention as his friends hurled out of the temple. The last thing Red saw was Ferrio being cut in half by the giant's great broad sword. For the last twenty years, Red Rauthim has felt guilty that his friend gave his life so that Red may live. Feeling his age upon him, Red left his city 6 months ago to personally kill Thjazi-Loki out of respect for his fallen friend. But Red has not returned although divinations ken he is still alive. You and your party have been hired to find and return him to his city, even if that means bearding a fire giant temple!
Stele of the Silver Thane
An ambitious sorcerer schemes to hold sway over a fragmented eastern marchlands. An adventure for 1st or 2nd level characters.
A2 Secret of the Slavers Stockade
A2: Secret of the Slavers Stockade is part 2 of four classic Advanced Dungeons & Dragons adventure modules that form a series -- A1: Slave Pits of the Undercity, A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords -- complete with original black-and-white interior art. A2: Secret of the Slavers Stockade: The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it! For characters of level 4-7.
The Village With No Name
Along the road in a distant location is a village with no name but with citizens under siege by a gang of evil rogues, adventurers and rubes. Who will confront these men and their leaders? And what twist of fate awaits the PCs? The Village with No Name is an AD&D 1st Edition Adventure for a party of 1st-to-3rd level adventurers. It is the rst installment in a multi-part series of adventures. It can be played separately or as part of the larger series.
White Dragon Run II
White Dragon Run II is an OSRIC(tm) module designed for 6-10 adventurers of levels 2-5. Return to the little village of White Dragon Run! At the edge of civilization- the place where monsters are a constant threat and adventurers thrive-reputations are made or broken, and deeds are performed only to be set in verse decades after the real story is long lost. On this thin line between country and chaos lies White Dragon Run, the last stop for the civilized before the well-trodden road becomes the weed-infested trail leading to creatures that would rather fight than herd, fish or farm. White Dragon Run II contains four new locations in the Skathernes: The Sane Hermit, The Rainbow In The Dark, the rare and unusual Ambulatory Tower, and the deadly Temple of the Snake God.
 
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