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Gunderholfen
Gunderholfen... Ancient, abandoned dwarf hold, battleground of arch-liches, cultist base, wizards' playground, heroes' bane and treasure-seekers' tomb. Gunderholfen is a classic, old school exploratory sandbox-style mega-dungeon consisting of ten levels, a mini-campaign setting and one demi-plane. This mega-dungeon and mini-campaign setting is designed for character levels 1-10+. It is compatible with any OSR system. Play it as an integrated, complete mega-dungeon campaign or just pick out individual levels to run as separate dungeons. Gunderholfen includes the following: - 10 main dungeon levels consisting of 22 sub-levels and numerous sub-areas, with approximately 930 keyed locations, all detailed in 40 maps. - 1 demi-plane level. - A mini-campaign setting insertable into any existing campaign that includes a detailed overview of Longfelt, a nearby city complete with NPCs, including possible patrons for PCs, places of interest, encounter tables and rival factions. - 32 encounter tables with full monster stats for each level of the dungeon and the surrounding lands. - Extensive ready to play lists of NPCs including 10 pre-generated NPC parties that can be used as foes or allies. - 1 fully detailed mini-side adventure. - A brief overview of the history and background to Gunderholfen. - Rules for a new class of priest including 18 new spells. - Many new monsters and magic items.
LG3: Evil in the Borderlands
Something evil has descended at the extreme border of the kingdom. Villages are being attacked and citizens are being killed. Some rumors say a coven of witches is responsible for the terror. Other rumors link the attacks to creatures that came from depths of hell. A group of hardy adventurers is needed to stop who or what is behind the attacks. An adventure for Characters Levels 9 to 12.
The Spider Farm
This mini-adventure for 1st level characters will certainly keep them on their toes.
The Battle For Gib Rus
The forces of darkness threaten the natural splendour of Gib Rus. Do you have what it takes to save this idyllic corner of the world? An additional pack of supplementary information is also available for download at the link below: LINK
UK6 All That Glitters...
The dark jungle trees loom above you, and the scent of tropical blooms hangs heavy on the windless air. Overhead, brightly coloured birds wheel and dip through the branches. Swarming mosquitos buzz angrily as you raise a waterskin to your lips. Still you push on, carefully following the riverbank and the fragment of your map. Those scraps of parchment came from this jungle - of that you are sure, for the carving around which they had been carelessly wrapped were the work of the local natives. Now you have left those peaceful craftsmen far behind and the map has led you to the uncharted territory of the murderous Atem. Ahead, the river breaks into white water. These must be the rapids marked on the map. Reaching into your pouch, you draw out the fragments of the parchment, and once again you mind drifts ahead to your ultimate goal - the treasures promised at the journey's end. Riches! And hopefully an end to this stifling, humid jungle. Can you unravel the map's mysteries and find your way to the promised treasure? Or will your dreams end only in death and an unmarked grave far from home! Only the bravest characters of levels 5-7 will live to discover that all that glitters is not gold, but much, much more!
The Red Mausoleum
The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron's sage suspects that the undead issue out of the mysterious ancient landmark known as the Red Mausoleum located somewhere on the wild stretches of the moors! This module includes 16 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure.
HU1 The Night Wolf Inn
The Night Wolf Inn is a sand box experience for 1st Edition RPG Gaming. It is a tavern and a universe unto itself; a place of powerful dweomers, secret doors, lost gods, hidden dimensions and dangerous artifacts. The Inn's mysterious backstory holds the sandbox experience together. The Night Wolf Inn fits snugly into any campaign, occupying only the space of its buildings and lawns. It is also intended to be fully customizable. Includes: Fully detailed maps and locations of the Inn featuring four floors, outdoor property, and extra-dimensional spaces. Partially detailed launch points into over twenty pocket dimensions and parallel worlds. Many new magic items, treasures, artifacts, monsters, demons, gods, NPCs, races, languages, and myths. Beautiful art. Player and DM versions of relevant maps. Player handouts. Quick reference cheat sheets.
The Palace Beyond
The Palace Beyond is an OSRIC(tm) module designed for 4-6 adventurers of levels 6-9. The Palace Beyond is ancient, and the race that built it is long gone. The palace exists on many levels of reality, and it is said it is everywhere and nowhere at once. It connects different parts of the world: it is possible to walk through a magic portal, into one of the palace's corridors, turn around a corner, and then walk through another portal to end up in a far away land. But now the palace is deserted, and the magic that made it possible is slowly crumbling. Its pocket dimension is collapsing, and large sections of the palace have already fallen into Nothingness.
 
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